Channels controls

Channels controls (v2)

Before I have chance to make more demos detailing individual channels, here is a summary to help you explore what can be done. This article is work in progress but published early to not keep you waiting.

Please note that depending on your firmware version, channels #23-24 and highlighted bugfixes may not yet be present in your unit. Guide about how to update your firmware will be published later this month.

Controls available in individual channels

1-4: Meditative soundscapes & demo songs

  • Sensor S1 controls delay as usual.
  • Sensor S2 lowers background sample mixing level.
  • Sensor S3 increases filters resonance.
  • Sensor S4 adds arpeggiator effect.
  • Button B1 switches between high-pass and low-pass filtering (the default varies by channel).
  • Button B2 generates new random chord progression.
  • Buttons B3,B4 control fixed delay and inputs as usual.
  • Button SET starts binaural beats. Press repeatedly to select one of the 4 programs.

11: The original channel #1 (from v1 model)

  • Holding button B3 decreases input levels.
  • Holding button B4 increases input levels.

12: Song of Wind and Ice

  • Button SET starts isochronic tones. Press repeatedly to select one of the 4 programs.

13: White noise

  • This channel has no interactive controls. It emits mathematically generated white noise, the generator is pseudo‑random, not a true RNG.

14: Bytebeat

A chiptune-like mathematically generated "songs", as demonstrated in this video.

  • Button B1 select next song. There is 8 sogns and the current one is indicated by respective red LED.
  • Button B2 adjusts stereo panning. There are 4 levels and the current setting is indicated by pairs of red LEDs.
  • RST+B1 decreases the playback/calculation speed.
  • RST+B2 increases the playback/calculation speed.

23: Infinite looper with LPF, HPF & flanger New!

  • Sensor S1 controls delay as usual. You can think of delay here as if it was "tape loop length". Button 3 overrides this sensor.
  • Sensor S2 raises cut-off point of the high-pass filter.
  • Sensor S3 lowers cut-off point of the low-pass filter.
  • Sensor S4 adds flanger effect, the maximum range is almost 3 octaves down (perceived pitch).
  • Button B1 decreases speed, current setting is indicated by blue LEDs.
  • Button B2 increases speed in a similar way.
  • Buttons B3,B4 control fixed delay ("tape length") and inputs as usual.
  • RST+B1 lowers the delay persistence, i.e. ratio of how much signal is mixed back to the loop. Range is from 32/40 to 39/40, default at 38/40. Current level is indicated by white LEDs.
  • RST+B2 raises the delay persistence in a similar way.

24: Infinite looper with warping and reversible delay New!

  • Sensor S1 controls delay as usual. You can think of delay here as if it was "tape loop length". Button 3 overrides this sensor.
  • Sensor S2 reverses playback and recording direction.
  • Sensor S3 decreases speed, the range is from 1x to 1/2x (one octave down).
  • Sensor S4 increases speed, the range is from 1x to 2x (one octave up).
  • Button B1 decreases speed, current setting is indicated by blue LEDs.
  • Button B2 increases speed in a similar way.
  • Buttons B3,B4 control fixed delay ("tape length") and inputs as usual.
  • RST+B1 lowers the delay persistence, i.e. ratio of how much signal is mixed back to the loop. Range is from 32/40 to 39/40, default at 38/40. Current level is indicated by white LEDs.
  • RST+B2 raises the delay persistence in a similar way.

31: Granular sampler

  • Sensor S1 controls detune, first 4 levels (indicated by 4 red LEDs) cause slight detune, the remaining levels cause stronger detune.
  • Sensor S2 enables sampling of the new material. Triggering this sensor to a higher level increases stereo spread.
  • Sensor S3 changes basic chord between major and minor when temporarily triggered.
  • Sensor S4 increases number of voices, the range is 3 to 27.
  • Button B1 loads one of the pre-programmed demo songs and plays it. Fixed!
  • Button B2 loads user-programmed chord progression (see channel #111). Fixed!
  • Buttons B3,B4 control fixed delay and inputs as usual.

32: Decaying reverb

  • Sensor S1 controls delay as usual.
  • Sensor S2 enables sampling of the new material. Triggering this sensor to a higher level increases stereo spread.
  • Sensor S3 raises cut-off point of the low-pass filter.
  • Sensor S4 increases number of voices, the range is 3 to 27.
  • Button B1 adjusts the direction of decay upwards. Current setting is indicated by blinking red LEDs. Two middle LEDs blinking means the decay is stopped.
  • Button B2 similarly, adjusts the direction of decay downwards.
  • Buttons B3,B4 control fixed delay and inputs as usual.

33: Dekrispator

  • Button B1 browses to the previous patch (patches are defined in config file).
  • Button B2 browses to the next patch.
  • Buttons B3,B4 control fixed delay and inputs as usual.
  • RST+B1 loads the recent user-generated patch from persistent memory.
  • RST+B2 loads a new sequence (sequences are defined in config file).
  • Button SET enables more options, press it once and orange LEDs will start blinking.
  • Button B1 while options enabled generates new "effects" part of the patch. The new patch is stored in persistent memory.
  • Button B2 while options enabled generates new "parameters" part of the patch. The new patch is stored in persistent memory.
  • Button B3 while options enabled enables or disables delay/envelope/filters for the current patch. The current setting is indicated by red LEDs. First two = delay enabled, middle two = envelope enabled, last two = filters enabled.

34: MI Clouds

  • Button B1 browses to the previous patch (patches are defined in config file).
  • Button B2 browses to the next patch.
  • Button B4 selects the input source as usual.
  • Button SET enables more options, press it once and orange LEDs will start blinking.
  • Button B1 while options enabled browses through parameters, selecting the previous one. Indication will be added but for now you need to watch the debug console output over serial port to see what you are doing.
  • Button B2 while options enabled browses through parameters, selecting the next one.
  • Button B3 while options enabled decreases value of the currently selected parameter.
  • Button B4 while options enabled increases value of the currently selected parameter.
  • RST+B1 while options enabled decreases the limiter threshold.
  • RST+B2 while options enabled increases the limiter threshold.

41: DCO (Digitally Controlled Oscillators)

  • Sensors S1-S4 influence parameters in a chaotic way. This channel is still work in progress, so the current behaviour is likely to change a lot.

43: Filtered "Space" channel

  • Sensor S1 controls delay as usual.
  • Sensor S2 increases source noise intensity.
  • Sensor S3 increases filters resonance.
  • At the same time, sensors S1-S4 control individual low-pass filters.
  • Button B1 increases the upper range for filters' cut-off point.
  • Button B2 locks or unlocks effects (S1-S3). If locked, the sensors will not trigger effects, only influence filters' cut-off point.
  • Buttons B3,B4 control fixed delay and inputs as usual.
  • Button SET starts binaural beats. Press repeatedly to select one of the 4 programs.

44: Filtered "Space" channel with reverb

  • Sensor S1 controls delay as usual.
  • Sensor S2 increases source noise intensity.
  • Sensor S3 increases filters resonance.
  • Sensor S4 adds reverb effect.
  • At the same time, sensors S1-S4 control individual low-pass filters.
  • Button B1 increases the upper range for filters' cut-off point.
  • Button B2 locks or unlocks effects (S1-S3). If locked, the sensors will not trigger effects, only influence filters' cut-off point.
  • Buttons B3,B4 control fixed delay and inputs as usual.
  • Button SET starts binaural beats. Press repeatedly to select one of the 4 programs.

111: Custom chord progression Fixed!

This channel waits for you to select how many chords you want to define. Initially ou can see 4 red and 2 orange LEDs glowing, that's 8 chords total. Use the buttons to change it, the range is from 1x1 to 8x4 chords. Confirm your selection with SET. Alternatively you can just start playing MIDI keyboard, then you don't need to specify number of chords up front (and there can be more than 32 chords). When done, press SET.

  • Button B1 creates new chord (starting with c-major), or shifts it down by a semi-tone. You can press it repeatedly to get to the desired key.
  • Button B2 similarly, creates new chord, or shifts it up by a semi-tone.
  • Button B3 navigates the pointer to the next chord.
  • Button B4 navigates the pointer to the previous chord.
  • Button B1+B2 changes to minor chord and back. (Use B1 as a "shift" key: press B1, press B2, release B2, release B1).
  • Button B1+B3 moves the middle note around, so you can create alternative chords too.
  • Button B1+B4 moves the third note around, so you can create alternative chords too.
  • Button SET finishes the process. If you see red & orange LEDs blinking, that means you have not defined enough chords - use B3/B4 to move around to find out where a chord is missing. If enough chords are defined, this will store the result into persistent memory at "slot 0", where the progression is accessible by other channels.
  • Button RST cancels programming and exits the channel.

112: Load chord progression

Copies the chord progression from a selected slot in persistent memory to slot 0, to make it accessible by other channels. It waits for you to key in the "slot number". This can be 1-8 digits long, only consisting of digits 1 to 4 as there are only 4 buttons. If no chord progression exists at a given slot, you will see all red LEDs blinking. If a chord progression was found, you will see a short "progress bar" animation as it is being loaded to "slot 0".

  • Buttons B1-B4 are used to key in the slot number.
  • Button SET confirms your choice.
  • Button RST cancels the operation.

113: Store chord progression

Copies the chord progression from slot 0 to another slot in persistent memory. It waits for you to key in the "slot number". This can be 1-8 digits long, only consisting of digits 1 to 4 as there are only 4 buttons. If a chord progression exists at the slot already, it will be overwritten.

  • Buttons B1-B4 are used to key in the slot number.
  • Button SET confirms your choice.
  • Button RST cancels the operation.

114: Delete chord progression

Deletes the chord progression at a selected slot in persistent memory. It waits for you to key in the "slot number". This can be 1-8 digits long, only consisting of digits 1 to 4 as there are only 4 buttons. If no chord progression exists at a given slot, you will see all red LEDs blinking. If a chord progression was found, you will see a short "progress bar" animation as it is being deleted.

  • Buttons B1-B4 are used to key in the slot number.
  • Button SET confirms your choice.
  • Button RST cancels the operation.