Author Topic: Samples, can we change or control them ?  (Read 1345 times)


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Samples, can we change or control them ?
« on: August 23, 2017, 05:06:10 PM »
In channel 1 you can hear a water sample, and there are samples in the drum channels, is there a channel where we can record samples from microphone or pickup line, and then use them as oscillators?


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Re: Samples, can we change or control them ?
« Reply #1 on: August 24, 2017, 12:16:31 AM »
Well those samples are stored in FLASH memory, in theory it is possible to rewrite them from inside of the application but it is quite cumbersome (because how the memory is organized into segments of 128kBytes which are the smallest erasable region).

I was thinking along the lines of utilizing portion of RAM as temporary storage, the space is quite limited there but would be enough for a full second or two, then some cool tricks could be done with this data. What exactly do you mean by "oscillators" - is that some specific method of generating more complex sound from sampled fragments?

What I plan to attempt later is to implement a channel which samples short fragment, then does some transformations with it, controllable by sensors and buttons in usual way.