Hi and welcome!

Thank you for interesting questions. This indeed needs some explanation and I don't remember it being discussed anywhere yet.
...to lower the mix of the soundscape (through the S2 sensor+ setup menu) : OK but complicated AND lower is not enough, mute is better.
If the background soundscape is completely muted, everything ends quiet. That's because of how the subtractive synthesis sound engine works. The chord progression (and melody line, if present) controls a chain of low-pass or high-pass filters. If there was nothing coming in, either white noise (as in any of the "wind"channels) or a sound of water, rich in frequencies, there would be nothing to filter. To hear the chord progression on its own we'd need to let it control some other kind of engine (FM, wavetable etc...), that can generate sounds on its own. Or at least supply some sound into it all the time, via mics or line input. Or is this what you wanted to achieve, to have no background at all, only filter incoming signal? The lower limit for sample volume could be easily changed to zero, or we could add a "background off" button shortcut to accommodate this.
Again on chord progression I read in the V2 channels documentation, channel 111 "...where the progression is accessible by other channels". I could find only Channel 31 and 1111-1114 that use the chord progression.
Yes, there are only those 4 "soundscape" channels that can make use of the custom defined chord progressions, as there are only those 4 soundscapes, and the granular sampler is polyphonic so it can use it too. By the way with use of a SD card, the "water" background sample can be temporarily replaced with a vaw file from the card, by pressing the awkward combination of SET+RST (hold SET, press RST shortly while something plays), but this is not finished yet with regard to choosing a file and adjusting its sound levels, and therefore not documented.
I believe that no other sound engine currently implemented can make any use of "notes" at all. Dekrispator (#33) can use the melody line, but the necessary controls are not there yet, it's one of those neglected channels based on a 3rd party sound engine that need more attention (MI Clouds being the other one, it has more parameters internally than what is accessible through Gecho's limited user interface or MIDI implementation, the only way remaining is to download the config file to SD card and edit it). I plan to expand some of this in the next fw update.
suggestion 1: create a channel (say 1115
, I mean 2111) that play slot 0.
OK so if I understand you correctly, you meant this new channel to play chord progression on its own, which as explained above will not work, but it might make sense to have such a channel just for verification that all notes are defined well (sometimes it is hard to hear it all when other noises are involved). This could use a simple FM or sample based synth engine.
suggestion 2: for every channel with two digits, and for these that make sense, create the counterpart starting with 21xx that mix the current chord progression
That's a good idea, and plenty of space for this kind of shortcuts. This could be even user definable by editing
config file [channels] section; I doubt that the current format supports "slot 0" as a chord progression source but it's very easy to add.
Thanks to Mario for creating this unconventional device.
Thank you for your support, much appreciated, mainly in these times - we could not keep doing this without enthusiastic people like you!