[global_settings] TUNING_DEFAULT 440.0 TUNING_MIN 391.9954359818 TUNING_MAX 493.8833012561 //TUNING_INCREASE_COEFF 1.0028922878693670715023923823933 //5 cents, 240th root of 2 TUNING_INCREASE_COEFF 1.0057929410678534309188527497122 //10 cents, 120th root of 2 //TUNING_INCREASE_COEFF 1.0116194403019224846862305670455 //20 cents, 60th root of 2 //TUNING_INCREASE_COEFF 1.0145453349375236414538678576629 //25 cents, 48th root of 2 GRANULAR_DETUNE_COEFF_SET 0.01 GRANULAR_DETUNE_COEFF_MUL 2 GRANULAR_DETUNE_COEFF_MAX 50 //above this produces some nasty noises TEMPO_BPM_DEFAULT 120 TEMPO_BPM_MIN 10 TEMPO_BPM_MAX 330 TEMPO_BPM_STEP 5 AUTO_POWER_OFF_TIMEOUT 4800 //maximum configurable timeout, in seconds AUTO_POWER_OFF_ONLY_IF_NO_MOTION 0 //1=enabled, 0=disabled DEFAULT_ACCESSIBLE_CHANNELS 12 //number of channels accessible before unlocking the rest AGC_ENABLED 1 //1=enabled, 0=disabled AGC_TARGET_LEVEL -5 //in dB AGC_MAX_GAIN 32 //in dB, default value AGC_MAX_GAIN_STEP 6 //in dB, increment/decrement AGC_MAX_GAIN_LIMIT 50 //in dB, max value (59dB limit) MIC_BIAS 2 //0=AVDD, 1=2.5V, 2=2V CODEC_ANALOG_VOLUME_DEFAULT 12 //0.5dB steps, -6dB //CODEC_ANALOG_VOLUME_DEFAULT 0 //0dB, maximum //CODEC_DIGITAL_VOLUME_DEFAULT 12 //0.5dB steps, -6dB CODEC_DIGITAL_VOLUME_DEFAULT 24 //0.5dB steps, -12dB CLOUDS_HARD_LIMITER_POSITIVE 15000 CLOUDS_HARD_LIMITER_NEGATIVE -15000 CLOUDS_HARD_LIMITER_MAX 30000 CLOUDS_HARD_LIMITER_STEP 5000 DRUM_THRESHOLD_ON 0.38 DRUM_THRESHOLD_OFF 0.32 DRUM_LENGTH1 26880 DRUM_LENGTH2 29060 DRUM_LENGTH3 33036 DRUM_LENGTH4 141116 IDLE_SET_RST_SHORTCUT 4321 //43214321 IDLE_RST_SET_SHORTCUT 3111 IDLE_LONG_SET_SHORTCUT 2222 [channels] 1:high_pass:22,0,2,1.0,settings=1,binaural=1 //Rachel's song, sea 1+2 (water element) 2:low_pass_high_reso:4,4,4,settings=1,binaural=2 //Air on the G string, forest (earth element) 3:low_pass:2,2,settings=1,binaural=3 //Epic ad song, wind (wind element) 4:high_pass:21,21,6,0.5,settings=1,binaural=4 //GITS, creek, lower bg sample volume (alternative water element) 11:original_channel_one //gecho v1 channel #1 port 12:antarctica:settings=1 //song of wind and ice 13:white_noise:settings=1 //pure white noise 14:bytebeat:settings=2 //bytebeat //21: 22:looper_shifter //looper with octave up/down pitch shifter 23:filter_flanger //looper with LPF, HPF and flanger 24:infinite_looper //looper with warping and reversible delay 31:granular:settings=2 //granular sampler 32:reverb:settings=2 //decaying reverb 33:dekrispator:settings=2 //dekrispator 34:clouds:settings=2 //Mutable Instruments Clouds port 41:dco_legacy:settings=2 //DCO synth from v1 model 42:dco:settings=2 //DCO synth (new) 43:direct_waves:0,settings=1,binaural=6 //space channel, no reverb (alternative fire element) 44:direct_waves:1,settings=1,binaural=5 //space channel with reverb (fire element) //??:dco:settings=2 //DCO synth (seasick Jonah) //??:sampled_drum_seq:settings=2 //sampled drum sequencer //??:sampler_looper:settings=2 //sampler & looper using SD card //111:song_program:settings=1 //program new custom song 112:song_program:settings=2 //load custom song 113:song_program:settings=3 //store custom song 114:song_program:settings=4 //clear custom song 111:program_song:settings=1 //program new custom song //112:program_song:settings=2 //load custom song //113:program_song:settings=3 //store custom song //114:program_song:settings=4 //clear custom song 121:drum_kit:settings=2 //drum kit //122: 123:pass_through_mics:settings=1 //field recording via mics 124:pass_through_linein:settings=1 //recording via line-in / pickups //131: //132: //133: //134: //141: //142: //143: //144: //211: //212: //213: //214: //221: 222:recorded_sample_slicer //play back segments from most recent recorded file in a randomized chopped way //223: //224: //231: //232: //233: //234: //241: //242: //243: //244: //344:all_the_sounds //Simon Magpie's "A Song With ALL THE SOUNDS" https://www.youtube.com/watch?v=wA7-iLgjnzA //433:pass_through_mics:settings=273 //John Cage's 4'33 of ambient sound only 333:sysex_sender //custom song 1111:high_pass:999,0,2,1.0,settings=1,binaural=1 //sea 1+2 (water element) 1112:low_pass_high_reso:999,0,4,settings=1,binaural=2 //forest (earth element) 1113:low_pass:999,0,settings=1,binaural=3 //wind (wind element) 1114:high_pass:999,0,6,0.5,settings=1,binaural=4 //creek, lower bg sample volume (alternative water element) 2222:play_last_recording //play back most recent recorded file 3333:controls_set:settings=3 //set controls to 3D accelerometer 4444:controls_set:settings=4 //set controls to 4 IR sensors 1234:sd_card_download 3111:memory_info 3112:board_sn_info //display board s/n as a BCD number 3113:accelerometer_test 3114:sensors_test 3121:midi_in_test 3122:midi_in_hw_test 3123:midi_out_test 3124:all_leds_test 3131:sync_in_test 3132:sync_out_test 3133:cv_in_test 3134:cv_out_test 3141:sd_card_info 3142:sd_card_speed_test 3143:sd_card_files_info //3144: 3211:sd_card_play:44100,str="samples/h2o_3_b3f0r3_bu4.wav" 3212:sd_card_play:48000,str="samples/mk.wav" 3213:sd_card_play:44100,str="samples/01_The Styllers_rave_mod_stereo_mix_70-30.wav" 3214:sd_card_play:44100,str="samples/01_The Styllers.wav" //service commands 4111:running_partition_info //info about partition from which the current firmware runs 4112:fw_version_info //display firmware version as a BCD number 4222:config_write //write config to SD card 4321:settings_reset //clear persistent settings 4441:mic_bias_set:settings=0 //AVDD 4442:mic_bias_set:settings=2 //2V 4443:mic_bias_set:settings=1 //2.5V //longer codes so won't get typed in accidentally 44112233:sd_firmware_update //load firmware update from SD card 44223344:factory_data_load //load config and samples from SD card 44332211:factory_reset //discard updates & revert to factory firmware [binaural_beats_by_channel] 1:delta //deep sleep - sea 1+2 (water element) 2:alpha //feel positive - forest (earth element) 3:theta //meditation - wind (wind element) 4:beta //concentration - creek (alternative water element) 5:beta //concentration - space with reverb (fire element) 6:beta //concentration - space (alternative fire element) //Alpha: 7.5 to 12.5 Hz, good for relaxation //Beta: 12.5 to 30 Hz, help with concentration //Delta: 0.5 to 4 Hz, helps with dreamless deep sleep //Theta: 4 to 7 Hz, helps to achieve deep meditation and boost creativity [binaural_beats_program] //format is "wave:[time(sec),frequency_difference(hz);...]" ramping is calculated automatically a few times per second alpha:[0,0; 30,7.5; 60,12.5; 90,9; 180,7.5; 360,12.5; 420:0] beta:[0,0; 30,12.5; 60,30; 90,19; 180,12.5; 360,30; 420:0] delta:[0,0; 30,0.5; 60,4; 90,1; 180,2; 360,4; 420:0] theta:[0,0; 30,4; 60,7; 90,5; 180,4; 360,7; 420:0] [isochronic_tones] //www.livingflow.net/isochronic-tones-work/ ALPHA_LOW 8 ALPHA_HIGH 12 BETA_LOW 13 BETA_HIGH 44 //beta to gamma range DELTA_LOW 1 DELTA_HIGH 3 //center at 2 THETA_LOW 4 THETA_HIGH 7 PROGRAM_LENGTH 180 //in seconds TONE_LENGTH 1000 //in samples TONE_LENGTH_STEP 500 TONE_LENGTH_MAX 5000 TONE_CUTOFF 1.5 //TONE_CUTOFF_STEP 0.1 //TONE_CUTOFF_MAX 2.0 TONE_VOLUME 0.05 TONE_VOLUME_STEP 0.002 TONE_VOLUME_MAX 0.5 WIND_VOLUME 800.0 SIGNAL_LIMIT_MIN -500.0 SIGNAL_LIMIT_MAX 2200.0 [samples_map] //_all_samples.bin version 09 - total length 7264532 1: 0,1015016 //01_sea1_10s_fix.bin 3: 1015016,2053340 //02_sea2_20s.bin 5: 3068356,1977504 //03_voiceover_01.bin 4: 5045860,979300 //04_forest_spring.bin 6: 6025160,311664 //05_water.bin 10: 6336824,697616 //06_voice.bin 9: 7034440,230092 //07_drums.bin //combined samples 2: 0,3068356 //sea1+sea2 7: 1015016,4030844 //sea2+voiceover 8: 3068356,2956804 //voiceover+forest [songs] song=1 //intro ad a2c5e3,a3c5e4,a3c4e3,a3c5e4,d4f#4a4,e4g#4b4,a4c#5e5,a4c#5e6 melody=1 a3. c4. e4. a3. c4. e4. a3. c4. e4. a4. c4. e4. a4. c5. e5. a5. d4 f#4 a4 d5.... e4 g#4 b4 e5.... a5 e5 c#5. e5 c#5. a4. c#5 a4 e4 a4 e4 c#4. song=2 //epic ad c#4e3g#2,c#4e4g#3,b3e4g#3,a2c#4e4,c#4e3g#4,c#3e4g#5,b2e4g#4,a3c#4e5, a3c#4e4,a3c#3e4,b2d#4f#5,b3d#4f#4,f#2a4c#5,f#3a4c#5,f#3a4c#5,f#3a4c#4, //1 a3c#3e4,a3c#4e4,b3d#3f#4,b3d#4f#4,g#3c4d#3,g#4c4d#4,g#4c5d#5,g#4c4d#4, //2 c#2e3g#3,c#2e3g#4,a2c#3e3,a2c#4e4,b2d#3f#5,b3d#4f#5,f#3a4c#4,f#3a4c#5, //repeats c#2e4g#4,c#3e3g#4,b3d#3f#4,b3d#4f#4,c#3e4g#5,c#3e4g#5,b4d#5f#5,b4d#4f#3, //last a3c#4e4,a2c#3e4,b2d#4f#5,b3d#4f#4,f#2a4c#5,f#3a4c#5,f#3a4c#4,f#3a3c#4, //1 a3c#3e4,a3c#4e4,b3d#3f#4,b3d#4f#4,g#3c4d#4,g#2c4d#4,g#2c4d#5,g#2c3d#4 //2 melody=2 b4 g#4 f#4 e4 b4 g#4 f#4 e4 b4 g#4 f#4 e4 b4 g#4 f#4 e4 b3 g#3 f#3 e3 b3 g#3 f#3 e3 b5 g#5 f#5 e5 b5 g#5 f#5 e5 b4 g#4 f#4 e4 b4 g#4 f#4 e4 b4 g#4 f#4 e4 b4 g#4 f#4 e4 b3 g#3 f#3 e3 b3 g#3 f#3 e3 b5 g#5 f#5 e5 b5 g#5 f#5 e5 c#5.. e5.... e5.. d#5.. b4. d#4.. e4............ c#5.. e5.... e5.. d#5.. b4. g#4............... c#4.. e4........ d#4. b3. c#4.. e4........ d#4. b3. c#5.. e5........ d#5. b4. c#5.. e5........ d#5. b4. song=3 //whale main ad f3a3c4,a3c4e4,g3b3d4,d4f4a4, f4a3c4,a3c4e4,g4b3d4,b3d4g4, a3c4e4,b3d4e4,g3c4e4,a3d4e4, a3c4e4,g3a3g4,f3a3c4,c4e4g4, f3a3c4,a3c4e4,g3b3d4,d4f3a4, f3a3c4,c4e4g4,d4f#4a3,e4g#4b3, f3a3c4,a3c4e4,c4e4g4,g4b3d4 song=4 //J.S.Bach - Air on the G string d4f#4a4,c#4f#4a4,b3d4f#4,a3d4f#4,g3b3d4,g#3b3d4,a3c#4e4,g3c#4e4, f#4a4c4,e4a4c4,d#4a4c4,b3d#4f#4,e4g4b4,d4g4b4,c#4e4g4,a3c#4e4, d4f#4a4,c#4f#4a4,b3d4f#4,g#3b3d4,a3c#4e4,g#3c#4e4,a3c#4e4,a4c#4e4 melody=4 d4...d5...c#5...c#4... b3...b4...a4...a3... g3...b4.g4.e4.d4.c#4.d4. c#4.......b3.a3..... a5.................f#5.c5.b4.e5.d#5.a5.g5. g5.................e5.b4.a4.d5.c#5.g5.f#5. f#5...........g#5.a5.d5...d5e5f#5. f#5.e5.e5.d5.c#5.b4.b4c#5d5.d5...c#5.b4.a4............... //Songs 5-10: empty song=11 //main demo song a2c5e3,a3c5e4,a3c4e3,a3c5e4,d4f#4a4,e4g#4b4,a4c#5e5,a4c#5e6, a2c5e3,a3c5e4,a3c4e3,a3c5e4,d4f#4a4,e4g#4b4,a4c#5e5,a4c#5e6, a3c4e4,b3d4g4,c4e4g4,d4f4a4,e4g#4b4,f4a4c4,g4b4d5,g3b4d6, a2c5e3,b3d5g4,c4e4g4,d3f5a4,e4g#4b4,f4a4c4,g4b5d5,g4b4d4, g#4c5d#5,f4g#4c5,d4f4g#4,b3d4f4,g4b4d5,f4g#4c4,d#4g4a#4,d3g4b4, a3c4e4,b3d4g4,c4e4g4,d4f4a4,e4g#4b4,f4a4c4,g4b4d5,g3b4d6, a2c5e3,b3d5g4,c3e4g3,d3f5a4,e4g#4b4,f4a4c4,g4b5d5,g4b5d3, a3c6e4,a4c6e5,a4c3e4,a4c5e4,d4f#5a4,e4g#5b4,a4c#5e5,a4c#5e4 song=12 //Johann Pachelbel - Canon in D d3f#3a3,a3c#4e4,b3d4f#4,f#3b3c#4,g3b3d4,d4f#4a4,e4g4b3,a3c#4e4 //lower octave //d4f#4a4,a4c#5e5,b4d5f#5,f#4b4c#5,g4b4d5,d5f#5a5,e5g5b4,a4c#5e5 //higher octave song=13 //Mario's composition f3g#3c4,f3g#4c4,c#3f3g#3,c#4f3g#4,c4e#4g4,c4e#4g3,a#3c#3f3,a#3c#3f4 song=14 //xmas song c4e3g2,c4e2g3,c4e3g3,c4e2g3,c4f4a3,c4e3g4,d4f4a4,g3b3d4, c4e3g4,c4e3g3,c3e4g3,c4e3g4,c3f2a4,c3e4g3,g3b3d4,c4e3g3, c3e3g4,c4e4g4,c3e3g4,a3c4f4,a4c3f4,g3b3d4,g3b4d4,c2e3g4, c4e3g4,c4e3g2,c3e2g4,a3c4f3,a4c3f4,g3b2d4,g3b2d4,c2e3g3 melody=14 e5e5e5. e5e5e5. e5g5c5d5 e5... f5f5f5f5 f5e5e5. e5d5d5e5 d5... e4e4e4.e4e4e4.e4g4c4d4e4...f4f4f4f4f4e4e4.g4g4f4d4c4... g4e5d5c5g4...g4e5d5c5a4...a4f5e5d5g5g5g5.a5g5f5d5e5... g3e4d4c4g3...g3e4d4c4a3...a3f4e4d4g4g4g4.a4g4f4d4c4... //Songs 15-20: empty song=21 //GITS a3c4e4,a3c4e4,a3e4c4,e3a3c4,a3c4e4,a3e4c4,a3c4e4,g3d4b3, //main f3a3c4,f3c4a3,f3a3c4,f3a3c4,a3f3c4,a3f4c3,a3e4c4,e4a3c4, e3g3b3,e3b3g3,f3a3c4,f3c4a3,a3c4e4,b3d4g4,c4e4a4,d4g4b4, f4a4c5,f4a4c5,e4g#4b4,e4g#4b4, a3c4e4,b3d4f#4,e3g3b3,e4g4b3,a3c4e4,b3f#4d4,e4f#3d4,e4f#4b3, //int 1 a3c4e4,b3d4f#4,e3g3b3,e4g4b3,a3c4e4,b3f#4d4,e4f#4b3,e4g#4b3, a3c4e4,a4c4e4,b3d4f#4,b4d4f#4,c4e4g4,c4g4e4,b3e4f#4,b3d#4f#4, a3c4e4,a3c4e4,a3e4c4,e3a3c4,a3c4e4,a3e4c4,a3c4e4,g3d4b3, //main f3a3c4,f3c4a3,f3a3c4,f3a3c4,a3f3c4,a3f4c3,a3e4c4,e4a3c4, e3g3b3,e3b3g3,f3a3c4,f3c4a3,a3c4e4,b3d4g4,c4e4a4,d4g4b4, f4a4c5,f4a4c5,e4g#4b4,e4g#4b4, d3f4a4,e3g#4b4,a4c4e3,a4c4e3, f3a4c4,e4g#4b4,a3c4e4,a4c4e4, d3f4a4,e3g#4b4,a4c4e3,a4c4e3, f3a4c4,f3a4c4,d3f4a4,a#3d4f4, a3c4e4,a4c4e4,a3c4e4,a4c4e4 melody=21 a4.....b4c5 d5......d#5 d5....... ......b4. c5....... ....c5b4a4g4 a4....... ......g4. //main a4.....b4c5 d5......d#5 d5....... ......b4. c5....... ....c5b4a4g4 a4....... ......g4. f#4...e4... f#4.....g4. a4...g4... a4.b4.c5.d5. e5.....e5. d5...b4... e5.....e5. d5...b4... e5....... ....d5... e5....... ........ e4...d4e4.b4 f#4...b3... g4....f#4g4a4 b4..e5g5f#5.b4 //int 1 a4...e5... d5...f#5.d5b4 a4....... ........ e4...d4e4.b4 f#4...b3... g4....f#4g4a4 b4..e5g5f#5.b4 a4...e5... d5...b4... e5....... ........ e5.....d5e5 a4.....e5. f#5.....e5f#5 b4...f#5... e5.....d5e5 g4...a4... b4....... e5.e5...g4. a4.....b4c5 d5......d#5 d5....... ......b4. c5....... ....c5b4a4g4 a4....... ......g4. //main a4.....b4c5 d5......d#5 d5....... ......b4. c5....... ....c5b4a4g4 a4....... ......g4. f#4...e4... f#4.....g4. a4...g4... a4.b4.c5.d5. e5.....e5. d5...b4... e5.....e5. d5...b4... e5....... ....d5... e5....... ........ d5..d5d5.d5. e5.....e5. e5....... ........ //int 2 d5..d5d5.d5. e5.....e5. e5....... ........ d5..d5d5.d5. e5.....e5. e5....... ..a4.b4.c5. g5...e5... ..g4.a4.e5. c5...a4... d5....... e5....... ........ ........ ........ song=22 //Rachel's song //g3a#3d3,g3a3d4,g3a#2d3,g3a2d3, //g3a#4d4,g3a3d4,g3a#3d4,g4a4d3, g3a#3d3,g3a3d4,g3a#2d3,g3a2d3, g3a#4d4,g3a3d4,g3a#3d4,g4a4d3, g3a#3d4,g3a#4d4,c4e4g3,c4e4g4, d4f3a3,d4e4g3,d4e4a3,d4f4a4, g3a#3d4,g3a#4d4,c4e4g3,c4e4g4, d4f3a3,d4e4g3,d4f4a4,f4d4a4, d3f4a3,d3f3a3,d#3g4a#3,d#3g3a#3, g3a#3d4,d3f3a4,g3a#3d4,g3a#3d4, d3f4a3,d4f3a3,d#3g4a#3,d#4g3a#4, g3a#3d4,f3a3c4,g3a#3d4,g4a#3d4 song=23 //Eastern European composition a3c4e4,d4f4a4,g4d4b3,c4e4g4,a4c5e5,d5a4f4,g4d4b3,a3c#4e4 song=24 f3g#3c4,f3g#4c4,c#3f3g#3,c#4f3g#4,a#d#3g3,a#d#3g2,a#2c#3f3,a#3c#3f4 //broken syntax - weirldy cool one //Songs 25-30: empty song=31 //Notjustmoreidlechatter by Paul Lansky g3a#3d4,d#4g3a#3,g3a#4d4,f3a4c4,g3a#3d4,c4e4g3,g4a#3d4,f4a#3d4, g3a#3d4,d#3g3a#3,g3a#4d4,f4a4c4,g3a#3d4,c3e3g3,g3a#3d4,a#3d4g4, f3a3c4,g3a#3d4,f4a3c4,d#4g4a#3,d4f#4a3,c4d#4g3,a#4d4f4,a4d4f#3 //Songs 32-34: empty //Songs 35-40: empty song=41 //simple chord in A key over more octaves (minor/major) a1a2a3,a1a2a3,a3c4e4,a3c4e4,a3c#4e4,a3c#4e4,a3c4e4,a3c4e4,a3c#4e4,a3c#4e4,a3a4a5,a2a3a4,a3a4a5,a2a3a4,a1a2a3,a1a2a3 song=42 a3c4e4 //a (minor) chord song=43 a3c#4e4 //A (major) chord song=44 a3a4a5 //one note per 3 octaves song=1000 c4e4g4 //a placeholder chord for channels that use dynamically controlled MusicBox object [dekrispator_patches] //1 MagicPatch():19,45,84,55,73,29,102,23,3,0,1,37,11,33,126,92,11,47,40,7,1,33,10,110,68,99,11,28,38,56,0,5,66,111,122,56,126,74,62,112,19, MagicFX():53,8,40,22,91,111,126,105,32,82, //2 MagicPatch():99,45,84,55,73,29,102,23,3,0,1,37,11,33,126,92,11,47,40,7,1,33,10,110,68,99,11,28,38,56,0,5,66,111,122,56,126,74,62,112,19, MagicFX():73,23,108,1,27,33,109,29,77,65, //3 broken MagicPatch():4,39,103,75,104,118,30,16,109,47,18,34,21,32,98,104,90,57,37,10,0,16,114,6,91,98,103,63,25,83,42,86,38,76,22,63,18,64,48,63,20, MagicFX():44,28,69,123,106,45,58,86,31,42, //4 MagicPatch():46,99,17,123,77,33,112,19,75,86,32,96,18,48,56,4,28,51,71,58,77,61,49,111,16,92,26,110,104,84,58,77,55,68,97,82,1,41,49,95,106, MagicFX():17,24,30,16,99,27,15,55,77,39, //5 great with envelope, echo and whistling MagicPatch():124,11,51,57,39,95,121,29,80,46,3,4,20,15,55,74,74,44,46,99,28,48,72,123,103,46,103,59,120,110,98,9,81,96,23,7,26,103,41,53,125, MagicFX():4,34,17,30,122,38,70,34,19,95, //6 bit spacey and deep but not smooth MagicPatch():72,107,105,29,89,27,24,36,90,51,52,87,46,117,90,55,73,41,34,30,116,67,47,19,104,81,93,43,126,90,37,14,43,117,100,69,111,1,32,84,71, MagicFX():6,117,102,8,46,107,74,57,42,77, //7 MagicPatch():8,39,91,108,19,105,126,72,2,90,61,66,0,11,45,68,71,70,16,105,30,5,62,95,124,25,50,22,59,113,67,38,53,125,57,40,22,78,79,15,51, MagicFX():103,59,101,104,82,121,17,23,121,31, //8 weird steam engine, not smooth MagicPatch():96,32,98,1,33,112,18,66,5,63,20,12,85,100,81,69,115,34,24,31,35,87,65,80,23,109,61,79,15,70,38,54,60,21,29,88,86,36,106,67,37, MagicFX():115,18,50,6,104,107,90,66,6,120, //9 nice deep bass, maybe good for beatboxing MagicPatch():49,105,10,114,5,46,3,110,81,79,10,113,87,71,78,102,20,16,103,47,21,29,82,114,109,52,111,16,107,80,31,38,61,47,13,104,93,61,58,55,94, MagicFX():12,71,83,19,103,49,99,27,21,49, //10 melodic minor chords with vibrato, spacey with filters MagicPatch():107,75,94,95,17,124,1,26,100,59,99,34,24,26,123,76,1,40,119,67,46,119,61,69,119,51,67,57,19,91,97,85,114,117,102,38,69,1,33,118,11, MagicFX():99,20,123,76,13,120,105,1,52,109, //11 similar, less vibrato MagicPatch():107,75,94,95,17,124,1,26,100,59,99,34,24,26,123,76,1,40,119,67,46,119,61,69,119,51,67,57,19,91,97,85,114,117,102,38,69,1,33,118,11, MagicFX():34,22,87,44,34,34,27,22,73,10, //12 bass with voices MagicPatch():73,19,74,67,23,113,58,88,89,23,117,99,15,49,89,13,122,60,40,119,58,57,30,120,94,77,55,96,53,123,94,71,72,105,30,126,102,10,8,40,10, MagicFX():103,68,89,19,83,48,60,26,87,46, //13 chaotic chords MagicPatch():114,122,68,89,18,32,100,52,88,89,4,37,11,33,123,112,46,95,14,21,32,93,29,99,45,74,44,19,83,18,34,20,114,125,61,44,21,27,14,23,127, MagicFX():100,83,47,26,115,25,54,50,33,112, //14 this one saturates quickly MagicPatch():9,87,72,109,28,45,82,7,127,126,82,117,91,82,122,38,41,28,71,64,49,85,118,10,109,39,93,40,120,99,22,71,78,83,29,79,119,70,26,110,86, MagicFX():61,46,100,62,118,40,6,101,124,119, //15 sounds interesting with filters off, need to try with echo, similar to 5 MagicPatch():87,51,39,86,25,78,93,38,64,35,83,48,48,76,123,105,24,38,73,26,85,1,28,73,18,45,71,69,122,74,63,18,40,27,14,20,115,43,109,35,53, MagicFX():17,31,26,88,104,93,52,89,10,19, //16 nice with echo, filters off - distant rave party, good for beatboxing MagicPatch():125,27,23,7,18,47,42,95,115,36,112,36,101,91,82,117,118,41,58,58,83,48,59,99,49,94,77,40,10,114,8,63,29,102,34,45,81,93,50,29,87, MagicFX():117,99,36,104,109,26,110,93,63,17, //17 similar but less smooth MagicPatch():73,36,119,77,58,70,23,4,37,4,14,40,120,90,42,93,65,80,37,35,88,112,48,75,110,66,4,17,3,107,89,27,1,20,8,63,0,11,49,105,125, MagicFX():117,99,36,104,109,26,110,93,63,17, //18 nice with voice and echo, filters off, bit broken MagicPatch():73,36,119,77,58,70,23,4,37,4,14,40,120,90,42,93,65,80,37,35,88,112,48,75,110,66,4,17,3,107,89,27,1,20,8,63,0,11,49,105,125, MagicFX():15,46,3,112,55,76,26,105,7,1, //19 nice chorus/chopper MagicPatch():5,81,76,124,121,3,127,124,115,20,110,92,10,14,18,47,30,15,57,28,40,23,107,105,7,123,109,56,115,20,18,52,97,95,120,93,55,79,23,104,118, MagicFX():15,46,3,112,55,76,26,105,7,1, //20 similarly cool MagicPatch():5,81,76,124,121,3,127,124,115,20,110,92,10,14,18,47,30,15,57,28,40,23,107,105,7,123,109,56,115,20,18,52,97,95,120,93,55,79,23,104,118, MagicFX():15,52,96,25,64,57,21,42,72,99, //21 major chords MagicPatch():42,103,68,73,10,117,126,87,55,64,33,115,42,71,74,61,47,41,37,1,26,85,119,42,102,36,120,90,66,13,102,4,25,77,68,73,33,3,121,12,84, MagicFX():15,52,96,25,64,57,21,42,72,99, //22 rocket launch MagicPatch():42,103,68,73,10,117,126,87,55,64,33,115,42,71,74,61,47,41,37,1,26,85,119,42,102,36,120,90,66,13,102,4,25,77,68,73,33,3,121,12,84, //MagicFX():62,85,100,83,26,123,106,69,4,15, //(backup, probably not this) MagicFX():7,124,2,66,8,44,17,15,79,21, //(this) //MagicFX():60,23,103,50,126,90,43,112,38,47, //(backup, probably not this) //23 spacey MagicPatch():126,104,109,34,14,42,86,31,28,36,93,58,83,19,92,0,12,95,1,26,117,106,52,103,79,11,27,22,86,20,118,14,19,82,112,49,100,86,6,116,73, MagicFX():12,63,121,4,8,52,81,69,11,52, //24 bassline chopper, bit broken MagicPatch():34,44,55,100,82,122,60,16,117,117,113,78,101,113,80,36,93,62,113,59,94,100,75,118,37,1,26,85,4,18,35,62,89,4,37,1,36,116,60,20,17, MagicFX():57,21,43,1,35,54,48,58,74,70, //25 cool echoing chopper MagicPatch():34,44,55,100,82,122,60,16,117,117,113,78,101,113,80,36,93,62,113,59,94,100,75,118,37,1,26,85,4,18,35,62,89,4,37,1,36,116,60,20,17, MagicFX():113,74,45,85,113,72,94,96,47,25, //26 //MagicFX():59,124,16,103,59,101,96,50,20,2, //(probably skipped) MagicPatch():34,44,55,100,82,122,60,16,117,117,113,78,101,113,80,36,93,62,113,59,94,100,75,118,37,1,26,85,4,18,35,62,89,4,37,1,36,116,60,20,17, MagicFX():110,101,104,97,73,35,77,68,90,62, //(interesting too, recorded) //27 extreme modulation MagicPatch():22,67,39,84,87,55,97,75,87,58,90,35,89,2,92,122,58,88,115,24,35,74,51,61,61,54,46,109,48,69,124,1,40,6,120,110,78,93,48,60,22, MagicFX():104,110,76,12,80,28,54,47,25,75, //28 aliens talking MagicPatch():77,66,8,49,113,93,48,48,76,18,40,19,102,37,31,25,79,8,65,92,13,117,95,6,110,104,96,34,46,5,81,67,34,40,120,92,114,8,56,124,116, MagicFX():58,89,14,17,126,102,20,12,92,125, //29 deep sharp bass MagicPatch():102,28,58,75,89,18,40,22,73,17,27,124,12,92,118,39,85,121,24,17,12,69,12,71,67,44,37,11,37,32,71,67,27,19,73,9,84,91,114,104,90, MagicFX():1,30,118,10,119,42,79,16,94,74, //30 spacey bells MagicPatch():97,93,38,47,29,85,98,122,58,65,98,0,16,107,87,75,100,54,43,115,10,12,66,17,125,67,34,40,1,25,67,26,88,115,28,67,43,2,93,33,11, MagicFX():62,89,0,2,76,20,14,12,65,84, //31 space frogs MagicPatch():50,1,27,124,19,100,60,8,32,72,122,63,13,100,51,70,15,62,115,43,106,71,73,11,40,18,68,96,20,11,49,118,7,7,4,30,124,13,115,44,40, MagicFX():91,109,38,57,25,49,115,23,123,93, //32 wobbling bass MagicPatch():47,30,7,30,5,62,87,47,14,11,44,46,104,107,111,123,76,19,81,68,79,12,71,89,126,94,70,35,61,74,80,48,55,78,91,84,91,87,62,98,111, MagicFX():4,26,117,1,52,100,54,32,82,113, //33 random bass and leads MagicPatch():12,67,37,7,9,78,105,32,88,89,31,32,69,102,38,53,18,46,116,52,89,13,118,26,119,62,109,30,16,119,76,3,126,73,28,51,41,60,15,60,29, MagicFX():15,76,30,22,66,121,24,38,57,41, //34 warped aliens talking MagicPatch():24,34,43,116,87,63,11,44,27,31,24,44,37,23,3,2,94,98,4,13,109,44,46,2,90,40,127,116,50,9,105,16,101,92,18,67,41,56,104,103,67, MagicFX():44,33,2,76,7,16,104,117,108,115, //35 resonances MagicPatch():8,45,92,115,47,38,63,16,108,126,79,13,98,125,57,38,51,69,110,77,63,17,12,90,36,111,123,85,96,37,4,39,91,97,78,92,2,92,22,83,20, MagicFX():26,108,127,126,94,71,55,76,4,10, //36 echoing space bells MagicFX():9,77,65,98,99,15,77,64,67,44, MagicPatch():83,46,5,77,68,95,5,58,62,90,44,25,48,78,101,98,119,53,121,27,9,72,120,111,1,29,94,70,43,16,96,21,39,96,37,28,53,123,80,47,38, //37 bass sounds MagicPatch():51,47,38,65,84,86,24,11,39,110,86,42,91,80,56,113,92,14,42,98,99,24,45,85,118,21,38,45,63,6,106,51,42,91,75,106,60,40,126,97,62, MagicFX():27,22,62,82,122,49,89,17,17,32, //38 deep tones when knocked MagicPatch():109,54,48,78,85,120,116,73,28,54,56,4,14,10,119,56,11,32,83,43,12,60,12,59,112,22,83,21,39,86,21,50,5,58,70,43,108,11,28,71,67, MagicFX():47,22,76,17,9,96,56,3,114,125, //39 deep tones when knocked MagicPatch():31,40,119,45,69,114,112,41,36,126,82,126,99,38,72,120,96,37,34,12,86,41,29,101,93,32,95,118,30,16,99,12,95,107,111,110,97,84,87,59,119, MagicFX():47,22,76,17,9,96,56,3,114,125, //40 arguing aliens MagicPatch():31,40,119,45,69,114,112,41,36,126,82,126,99,38,72,120,96,37,34,12,86,41,29,101,93,32,95,118,30,16,99,12,95,107,111,110,97,84,87,59,119, MagicFX():75,114,123,106,38,60,31,30,115,33, //41 two overlaid sirens MagicPatch():84,88,91,92,117,89,24,28,54,48,66,116,50,23,0,9,101,108,20,120,94,104,92,9,83,38,75,118,9,73,34,27,30,127,114,125,66,112,56,12,77, MagicFX():115,24,23,0,8,35,63,3,124,124, //42 bass texture MagicPatch():99,48,73,16,107,101,117,116,68,98,117,91,82,106,69,116,74,64,39,98,112,38,49,103,70,50,26,115,21,27,124,23,8,49,99,38,61,65,82,123,106, MagicFX():65,103,63,10,119,73,31,45,77,71, [dekrispator_sequences] seq=1,tempo=480 27,29,31,34, //cdegc2 39,41,43,46, 51,53,55,58, 63,65,67,70, 75,70,67,65, 63,58,55,53, 51,46,43,41, 39,34,31,29, //abcea2 24,26,27,31, 24+12,26+12,27+12,31+12, 24+12*2,26+12*2,27+12*2,31+12*2, 24+12*3,26+12*3,27+12*3,31+12*3, 31+12*3+5,31+12*3,27+12*3,26+12*3, 24+12*3,31+12*2,27+12*2,26+12*2, 24+12*2,31+12,27+12,26+12, 24+12,31,27,26, 27,29,31,34, //cdegc2 ..............x2 39,41,43,46, 51,53,55,58, 63,65,67,70, 75,70,67,65, 63,58,55,53, 51,46,43,41, 39,34,31,29, //abcea2 ..............x2 24,26,27,31, 24+12,26+12,27+12,31+12, 24+12*2,26+12*2,27+12*2,31+12*2, 24+12*3,26+12*3,27+12*3,31+12*3, 31+12*3+5,31+12*3,27+12*3,26+12*3, 24+12*3,31+12*2,27+12*2,26+12*2, 24+12*2,31+12,27+12,26+12, 24+12,31,27,26, //d#fga#d2# +2semi -> fgacf2 24-4,26-4,28-4,31-4, 24+12-4,26+12-4,28+12-4,31+12-4, 24+12*2-4,26+12*2-4,28+12*2-4,31+12*2-4, 24+12*3-4,26+12*3-4,28+12*3-4,31+12*3-4, 31+12*3+1,31+12*3-4,28+12*3-4,26+12*3-4, 24+12*3-4,31+12*2-4,28+12*2-4,26+12*2-4, 24+12*2-4,31+12-4,28+12-4,26+12-4, 24+12-4,31-4,28-4,26-4, // -> gabdg2 24-2,26-2,28-2,31-2, 24+12-2,26+12-2,28+12-2,31+12-2, 24+12*2-2,26+12*2-2,28+12*2-2,31+12*2-2, 24+12*3-2,26+12*3-2,28+12*3-2,31+12*3-2, 31+12*3+3,31+12*3-2,28+12*3-2,26+12*3-2, 24+12*3-2,31+12*2-2,28+12*2-2,26+12*2-2, 24+12*2-2,31+12-2,28+12-2,26+12-2, 24+12-2,31-2,28-2,26-2, //f#a#c#f +2semi -> g#cd#g 23,27,30,34, 23+12,27+12,30+12,34+12, 23+12*2,27+12*2,30+12*2,34+12*2, 23+12*3,27+12*3,30+12*3,34+12*3, 35+12*3,34+12*3,30+12*3,27+12*3, 23+12*3,34+12*2,30+12*2,27+12*2, 23+12*2,34+12,30+12,27+12, 23+12,34,30,27, //g#cd#g +2semi -> a#dfa 25,29,32,36, 25+12,29+12,32+12,36+12, 25+12*2,29+12*2,32+12*2,36+12*2, 25+12*3,29+12*3,32+12*3,36+12*3, 37+12*3,36+12*3,32+12*3,29+12*3, 25+12*3,36+12*2,32+12*2,29+12*2, 25+12*2,36+12,32+12,29+12, 25+12,36,32,29 seq=2,tempo=360 39,39,27,39,37,35,23,34,32,32,35,39, 44,44,32,44,42,40,28,39,37,37,39,40, 39,40,39,43,40,39,27,37,35,23,34,32, 34,34,22,34,35,34,32,20,31,32,20,56 seq=3,tempo=320 32,32,34,35,32,32,34,35,32,32,34,35,32,32,34,35, 44,44,46,47,44,44,46,47,44,44,46,47,44,44,46,47 37,37,39,40,37,37,39,40,37,37,39,40,37,37,39,40, 56,56,58,59,56,56,58,59,56,56,58,59,56,56,58,59, [clouds_patches] //pos, size, pitch, density,texture,drywet, spread, fback, reverb, post_gain 0.1, 0.5, 4.0, 0.89, 1.3, 1.0, 0.9, 0.4, 1.0, 1.5 0.1, 0.4, 2.0, 0.89, 1.0, 1.0, 2.9, 0.5, 1.7, 1.5 0.0, 0.2, -4.0, 0.89, 1.7, 1.0, 8.9, 0.0, 0.9, 1.0 0.0, 0.0, 12.0, 0.89, 1.5, 1.0, 11.9, 0.1, 0.5, 0.5 0.0, 0.1, 0.0, 0.89, 1.5, 1.0, 8.9, 0.1, 1.0, 0.7 [something_else] //dummy patch #1 MagicPatch():1,0,0,0,29,85,98,122,58,65,98,0,16,107,87,75,100,54,43,115,10,12,66,17,125,67,34,40,1,25,67,26,88,115,28,67,43,2,93,33,11, MagicFX():1,0,0,0,76,20,14,12,65,84, //dummy patch #2 MagicPatch():2,0,0,0,29,85,98,122,58,65,98,0,16,107,87,75,100,54,43,115,10,12,66,17,125,67,34,40,1,25,67,26,88,115,28,67,43,2,93,33,11, MagicFX():2,0,0,0,76,20,14,12,65,84, //dummy patch #3 MagicPatch():3,0,0,0,29,85,98,122,58,65,98,0,16,107,87,75,100,54,43,115,10,12,66,17,125,67,34,40,1,25,67,26,88,115,28,67,43,2,93,33,11, MagicFX():3,0,0,0,76,20,14,12,65,84, [end] 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